USC computer scientist makes geo-immersion maps, leaves other maps feeling inferior

Google's Maps and Earth services provide us with 3D maps, the means to track St. Nick, and even tools to help us train to wear the maillot jaune. Real-time views of the world are not among Street View's many powers, however. That's why the director of USC's Integrated Media Systems Center, Cyrus Shahabi, has one-upped El Goog by rendering the real world virtually using the concept of geo-immersion -- which integrates real-time information and videos with digital maps. In one application, users can see the energy usage and floor plans of university buildings along with the current location of campus transit buses. Another uses live video feeds from security cameras and facial recognition technology to track ne'er-do-wells in a three dimensional model of a city. Itching to see what happens when real and virtual worlds collide? Check out the cutting-edge cartography in action after the break.

Continue reading USC computer scientist makes geo-immersion maps, leaves other maps feeling inferior

USC computer scientist makes geo-immersion maps, leaves other maps feeling inferior originally appeared on Engadget on Wed, 13 Jul 2011 04:48:00 EDT. Please see our terms for use of feeds.

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/0O3uv0JaSY0/

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ViviTouch haptic tech offers range of feedback, aims to reinvent the mobile gaming wheel

When a company touts a product as being as revolutionary as the leap from black & white TV to color, it's either incredibly delusional or it has a damn good product on its hands. And judging by the buzz surrounding Artificial Muscle's ViviTouch tactile feedback technology and our own hands-on at CES, we're inclined to believe its braggart rights. Taking the "one-buzz-fits-all" approach and chucking it in the bin of 'ye olde tech of yesteryear,' the electroactive polymer tech creates a "spectrum of feeling" in the 50 - 300Hz range that registers with a user's hand in five milliseconds. We know what you're thinking -- haptic minutiae is fine and all, but what about my battery life? Well, if the company's CEO is to be believed, the vibrating touch interface drains 70 percent less juice than rival implementations -- so it's still hoggy, but not quite as hungry. If you're looking to get a feel of your own for these sensational claims, you'll have to wait for the Mophie Pulse to make its way to fourth generation iPod touch's later this year. Buzzwordy presser after the break.

Continue reading ViviTouch haptic tech offers range of feedback, aims to reinvent the mobile gaming wheel

ViviTouch haptic tech offers range of feedback, aims to reinvent the mobile gaming wheel originally appeared on Engadget on Tue, 12 Jul 2011 17:58:00 EDT. Please see our terms for use of feeds.

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Source: http://www.engadget.com/2011/07/12/vivitouch-haptic-tech-offers-range-of-feedback-aims-to-reinvent/

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Torus is an impressive 3D Tetris game powered by HTML5

torus
As far as Tetris goes, most variations look quite similar. You're usually looking at a "wall" of bricks directly from the front. Torus takes that notion and throws it away; as you might have guessed from the name (or screenshot), this Tetris clone is played on a ring-like 3D surface.

You rotate the ring itself with the arrow keys, while a Tetris-like piece slowly (excruciatingly slowly, in fact) descends from the top. As soon as you make a solid line, it disappears.

Not all pieces are Tetris-like; some of them wouldn't really work with a regular Tetris game but are a good fit for Torus' 3D format.

Torus is ideal for playing at the office, because it has absolutely no soundtrack. The game is dead-quiet. It's also very very slow (slow enough for me to mention it twice in one post) so you can safely look away for a moment and then keep playing. Also, as soon as the game loses focus, it automatically pauses.

Bottom line: It's an impressive demo of the power of HTML5; if it were a bit faster, it would have some serious addictive potential.

Torus is an impressive 3D Tetris game powered by HTML5 originally appeared on Download Squad on Thu, 17 Feb 2011 17:30:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/02/17/torus-is-an-impressive-3d-tetris-game-powered-by-html5/

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iOS 5 features: AirPlay Mirroring for FaceTime

iOS 5 features: AirPlay Mirroring for FaceTimeiOS 5 beta 3 seems to have enabled another feature — AirPlay mirroring for FaceTime. If this makes it into the final release — and not everything does — it’ll be fantastic for families and businesses alike. The ability to easily start a video call and beam it onto the big screen is compelling. Whether [...]

Source: http://feedproxy.google.com/~r/TheIphoneBlog/~3/urIiETT4DrM/

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HTML5 MP3 player lets you listen to your music library inside your browser

html5 browser mp3 audio player
While this slick little HTML5 audio player might not pack all of the features of your favorite desktop media application, it's still a very cool demonstration of what a Web app can do with access to local resources -- like MP3 and OGG files.

Just fire up http://antimatter15.github.com/player/player.html in your HTML5-compatible browser and browse to the topmost folder in your music library. The app will quickly build an index of all your tunes and let you start listening right inside your Web browser. Click on the filter library text, and you can enter a search string -- results load as you type.

There's a volume control, shuffle mode, play/pause control, and you can click and drag to skip forward or rewind during playback. As OMG! Ubuntu points out, you can even save the app to your hard drive and run it offline, which is pretty darn cool.

Not all browsers are equal when it comes to HTML5 implementation, of course. We found that Chrome worked the best, and Firefox was OK. It's also worth noting that this music player comes from the same developer that created one of our favorite restartless Firefox 4 add-ons, drag2up.

HTML5 MP3 player lets you listen to your music library inside your browser originally appeared on Download Squad on Wed, 30 Mar 2011 11:30:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/03/30/html5-mp3-player-lets-you-listen-to-your-music-library-inside-yo/

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Apple seeks patents for 3D and 'physics metaphor' gesture controls

Deep in the stodgy bowels of the USPTO sits a folder full of Apple patent applications specifically for gesture controls. A few more pages from that expanding tome were just made public, and the concepts unearthed are certainly thought-provoking. The first involves using a proximity sensor in addition to the touch panel to register gestures in 3D. For example, you could use three fingers to mark out the corners of a triangle on the screen and then "pull up" and pinch to create a pyramid for use in a CAD application. The second idea involves gestures based on intuitive "physics metaphors" that are recognized using motion sensors. So instead of navigating menus in order to start a file transfer between an iPhone and iPad, the user could arrange the desired files on the phone's screen and then pretend to "pour" them onto the tablet -- an idea which rather reminds of the funky Project Blox. Oh, did we just make a Cupertino lawyer twitch?

Apple seeks patents for 3D and 'physics metaphor' gesture controls originally appeared on Engadget on Mon, 11 Jul 2011 22:44:00 EDT. Please see our terms for use of feeds.

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/AZarndmI9Wo/

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Freescale expands its family of i.MX50 chips, goes beyond e-readers this time

We had a feeling that Freescale was onto something when it debuted the i.MX508, a system-on-a-chip that carried the promise of $150 e-readers (and the reality of $129 ones). Given that, we can see where the execs at Freescale would be feeling a bit heady, and might wonder where else they could help push down prices. That's exactly what we have here: the outfit is trotting out three new i.MX50 processors and, as you can see in that handy chart up there, they all sit even lower in the lineup than the low-cost i.MX508. Like the i.MX508, they all pack an 800HMz ARM Cortex-A8 processor, among other similar specs. The new i.MX507, in particular, resembles the i.MX508 in that it's designed to work with E Ink displays, though it lacks graphics acceleration, and Freescale imagines it'll instead find a home in outdoor signs and smart labels. Moving on down the line, the i.MX502 and the i.MX503 were both intended for devices with LCD -- not electronic paper -- displays, with the latter offering OpenVG graphics acceleration. If Freescale's predictions are on the money, you'll find the lower-end i.MX502 in DECT phones and vending machine displays, and the i.MX503 in personal navigators and medical monitoring tablets, among other use cases. For now, companies are sampling the chips, but they'll start shipping later this quarter for a song -- less than $10 for the i.MX502 at volume cost. Full PR after the break, and lots more technical details at the source link.

Continue reading Freescale expands its family of i.MX50 chips, goes beyond e-readers this time

Freescale expands its family of i.MX50 chips, goes beyond e-readers this time originally appeared on Engadget on Tue, 12 Jul 2011 11:03:00 EDT. Please see our terms for use of feeds.

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/vZhjzn9Xy_A/

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Cisco boosts stadium WiFi, makes MLB slightly more tolerable for the internet-obsessed (video)


Anyone who's been in a packed stadium or concert venue knows better than to expect to be able to browse the web or even check email, unless of course your device happens to be compatible with a certain underutilized data-only network. A new initiative from Cisco, however, aims to bring connectivity to the over-saturated masses. The company's Connected Stadium WiFi bundles the Aironet 3500p access point, designed specifically for "high-density stadium and arena deployments," with strategically placed antennas that target fewer seats with the same amount of throughput -- likely similar to the 884-device network AT&T deployed at Cowboys Stadium for Super Bowl XLV. We hope the lighter load placed on carriers -- and already sky high ticket prices -- would help make Connected Stadium a free service, but key words like "purchasing" and "monetizeable" in the networking company's announcement make us think that some greenbacks are likely to change hands once the service launches in the real, connectivity-challenged world of overcrowded venues.

Continue reading Cisco boosts stadium WiFi, makes MLB slightly more tolerable for the internet-obsessed (video)

Cisco boosts stadium WiFi, makes MLB slightly more tolerable for the internet-obsessed (video) originally appeared on Engadget on Mon, 11 Jul 2011 13:34:00 EDT. Please see our terms for use of feeds.

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Source: http://www.engadget.com/2011/07/11/cisco-boosts-stadium-wifi-makes-mlb-slightly-more-tolerable-for/

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NASA's Cassini can hear it when lightning crashes on Saturn

Some folks can fall asleep to the calming pitter patter of gentle rain. Yeah, we're not those people. But we could be swayed into a somnolent stupor if those sounds came from epic storms -- on Saturn. Captured by NASA's Cassini probe last March, this 11-second clip of AM radio-like electrostatic is actually the agency's first glimpse into storm activity on the planet's Northern Hemisphere. Alright, so we admit the recording's more of a weak 'snap, crackle and fizzy pop' than outright terror-inducing awe, but still these are the noises of another world. Would it help if we told you this storm's been raging since December 2010 and hasn't shown any signs of stopping? Shocking, we know. It's not all doom and gloom, though as the folks behind Cassini think this is simply a sign of impending summer. So basically, it's spring break at the saturnine Señor Frogs. Check the source for a sample of otherworldly rumbles.

NASA's Cassini can hear it when lightning crashes on Saturn originally appeared on Engadget on Mon, 11 Jul 2011 14:12:00 EDT. Please see our terms for use of feeds.

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/XdQXAMlEJe8/

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Google Cloud Print comes to HP ePrint printers

hp google cloud print
HP has become the first major OEM to deliver support for Google Cloud Print in retail-boxed printers. In an official release, HP announced that its ePrint-enabled printers are now fully Cloud Print compatible. Just sign in to your Google account, pick your HP ePrint device, and you're ready to fire off a print job from anywhere you've got Internet access. Well, as long as your app supports Cloud Print as well -- like Gmail and Google Docs, for example.

We're curious, though -- how many of you are still printing? Like our pals at Engadget, our printers have been mostly gathering dust for the last few years.

Google Cloud Print comes to HP ePrint printers originally appeared on Download Squad on Fri, 01 Apr 2011 08:00:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/04/01/google-cloud-print-comes-to-hp-eprint-printers/

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